Audio Direction
Whatever your game requires to make it sound great, and a driving force to get it there.
Adaptive Music Systems
We collaborate with composers and empower them to make full use of the wonderful array of dynamic tools that modern game designers have at their disposal.
3D Audio
Spatialisation, ambisonics, HRTF are really exciting to us
Foley
Performing and recording bespoke sounds for your game
Quality Assurance
We work with your issue tracking to identify and smooth out all audio issues. We’re also weirdly talented at finding edge case bugs of all kinds.
Voice
We can manage voice over from casting to implementation. We also have experience with generative “babble” and other voice replacements.
Audio Branding
Creating idents and audio for marketing purposes
Middleware Implementation
Wwise, FMOD, Fabric, Unity 5 Native, Unreal Native
Physics Audio Systems
Again using the power of our technology to efficiently create expansive systems to allow for a myriad of gameplay possibilities.
Check out our work on Surgeon Simulator 2