MONSTERBALL – Unity/FMOD – Full audio design, asset creation, character voicing, music implementation

GAME SUMMARY

Monsterball is a local multiplayer mix of pong and football. Vivid colours, wild action and versatile gameplay mark this unique sports game. LookListen provided sound design and music implementation through FMOD for Unity.

LINKS

Website: https://www.monsterballgame.com/

Xbox Store: Coming soon

Composer: TBC

CORE PROJECT TENETS

DESIGN
  • Character buiding – the monsters set the tone, catchy dialogue and character emotes to assist with replayability
  • Impact/Speed – rewarding the player for agility and timing, providing power to ball impacts
  • Dynamic score – using music to add intensity as matches go down to the wire
IMPLEMENTATION
  • Physics interactions – defining systems for ball/surface impacts, massive gameplay importance; high risk of creating annoyance needed to be mitigated
  • Local same-screen multiplayer – using mix focus to enable multiple players to play the game knowledgably with one audio source
  • Repetition eradication – lots of actions very fast, repetition of these kinds of sounds can break immersion
MANAGEMENT
  • SFX and VO asset management
  • Lead for music direction / voice art
  • Unity Collab source control