Miniblog #7: Wwise – Careful with that Occlusion

Occlusion (the simulation¬†of an audio source’s path to the listener) is switched on by default in Wwise. Occlusion is super great, the results you can get from it are amazing and quite essential for maintaining realism and [that word of words] immersion. But it’s not simple. Lots of games get it wrong. This is not […]